Ultimate Frisbee

All participants are required to complete a waiver of liability form each year. All participants in intramural sports activities assume the risk of injury. Rice University, its employees and agents shall not be liable for injury to person, loss or damage to personal property arising from or in any way resulting from participation in the intramural sports activities.

* Ultimate rules will be conducted under the UPA rules with the following additions, exceptions, and clarifications.

ultimate frisbee

STARTING THE GAME: Seven players constitute a team for Intramural Ultimate Frisbee, however, play may begin with six. If a team has less than 6 players and the other team agrees to play them, please record this on the score sheet - the final game score will stand. The first team with seven players present and their players names checked on the score sheet will have the first choice of the game. Both teams need to check all players present and add any new players to their roster on the score sheet. PLEASE MAKE SURE TO INCLUDE ID NUMBERS. A TEN minute grace period will be allowed before a game is called as a forfeit. WE MUST KEEP A TIGHT SCHEDULE WITH THIS MANY GAMES ON ONE DAY. Teams will call their own games, no officials will be provided - Be Fair. Do not cancel games due to rain, however, if lightening is close by please do not risk your lives to play Ultimate.

EQUIPMENT OF THE PLAYERS: Players are permitted to wear rubber cleated shoes (no metal spikes). Players must wear some type of shoe while playing. All teams must supply their own Frisbees. Both teams must agree on the game disc.

EQUIPMENT OF THE GAME: Teams will be responsible for picking up the game equipment, setting up the field and returning the equipment at the end of the day. The first team name listed on each scheduled day will be responsible for picking up the equipment (should get to the gym 15 minutes before game time). To pick up the equipment you will need to go to the operations desk in the gym and ask for the Intramural Ultimate Frisbee clipboard. The last team name listed on each scheduled day will be responsible for returning the clipboard to the Intramural desk. The clipboard includes:

  • 1 stopwatch
  • 2 pencils
  • clipboard with day's score sheets
  • league standings
  • Ultimate rule sheet
  • accident report cards

If a game is declared a forfeit please leave the game items on the field. If it is raining, please put all papers inside the clipboard. Cones will also be available for checkout at the operations desk, although teams may use their own cones.

FIELD MARKINGS: Intramural Ultimate Frisbee will primarily be held on Field #5. The field will be marked by 8 red cones with four marking the corners of each end zone. Regulation field size is 70 by 40 yards with end-zones 25 yards deep. However, field size may be determined by the team Captains.

LENGTH OF GAMES: The game is played until one team’s number of goals scored first reaches or exceeds nine (9), with a margin of at least two goals. However, if after 45 minutes a winner has not been determined by points, the current scoring attempt will be the last point played. The 45-minute clock will start at the scheduled game time (Ex: If the game time is 7 p.m. and the game doesn't actually start until 7:05 p.m., teams will only have 40 minutes remaining). If the score is tied, the teams play until one additional goal is scored.

SUBSTITUTIONS: May be made on points and injury time-outs.

INJURY PROCEDURES: If an injury is minor the player may go to the Rec. Center Operations Desk (equipment room) window for first aid supplies or they may try to find an Intramural Supervisor (if other sports are running at the same time). If the injury is major please contact the Operations Desk; they will contact campus police and have accident report forms available. While waiting for the police, please fill out one of the accident report cards on the clipboard. Do not move an injured player if they are unconscious or have back or head injuries.

Game Rules

  • All of these are subject to the Captains' discretion i.e., discussion before the game.
  • Ultimate stresses sportsmanship and fair play - please remember Rice University has an honor code! Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.
  • Initiate Play - Each point begins with both teams lining up on the front of their respective end-zone line. The defense throws ("pulls") the disc to the offense. A dropped pull will be a turnover. Any contact is deemed to be an attempted catch.
  • Movement of the disc - The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") must have one pivot foot planted. The defender guarding the thrower ("marker") counts out the stall count to 10 seconds. No momentum touchdowns - one foot must be down in bounds for the catch to be complete. A tie disc will go to the offensive team. The disc may fly in and out of bounds.
  • Change of possession - When a pass is not completed (e.g. out of bounds and not in the air, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense. A turnover in the end-zone will be brought out to the goal line. The offensive player, with the disc, must plant a pivot foot on the goal line. A turnover on the side will be brought to the place where the disc left the field of play of the defense has not touched the disc. If the defense has touched the disc, it is brought into play at the nearest point on the sideline.
  • Defending - A defensive player must be an arm's length plus one disc width away from the offensive player. Only one defensive player may guard an offensive thrower.
  • Fouls - When a player initiates contact on another player, a foul occurs. When a foul distrups possession, the play resumes as if the possession were retained. If the player committing the foul disagrees with the foul call, the play is redone. At the time of the foul, both the offense and the defense shall freeze. The defensive player will tap the disc to signal that play has resumed after the foul has been resolved.
  • Self-Refereeing - Players are responsible for their own foul calls. Players resolve their own disputes. The players catching the disc will make the final call.

Additional Rules for Co-Ed Ultimate

  1. Teams must play with at least 3 women on the field at any time, and they may play with more than 3 women without penalty. However, if both team captains agree, teams may play with only 2 women on the field. Also, no team may play with less than 2 women on the field at any time.
  2. At least one female MUST be involved as either a thrower or receiver (successful attempt) before that team can score a point. The touch requirement will reset after a score by EITHER team.
  3. All final decisions to eligibility rules will be at the discretion of the Intramural Director.

FURTHER QUESTIONS OR COMMENTS MAY BE DIRECTED TO:
Director: Justin Stafford, jstafford [at] rice.edu
(713) 348-2739
ims [at] rice.edu
Web site: http://www.rice.edu/intramuralsports

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